Thursday, January 15, 2015

GATTACA Essay- Jacob

Genetic engineering- The good and bad- you can pick out the attributes and traits of your son or daughter, but you’ll have to be rich or wealthy if you want you kid to have great genes. You can pick out their appearance , but you can’t control what they do nor their mood or attitude.
You can make your daughter or son perfect like great physical attractiveness, very intelligence, and one of the best athletic (athleticism), but it's depends on how much you invest in your child to make him or her better engineer person.
You can make your daughter or son 20/ 20 vision or blind, fast or slow, “smart” or not meeting the standard of social “smart” or in other word “normally amount”, more athleticism than the average person, etc.  You can pick the color of their hair, eyes, and body hair. But if you’re not rich nor wealthy you should just have a god’s child or an invalid. And take a chance on your genetics but they probably won’t be accept by many people.

Overall, the genetic engineering is probably not the best idea or thing to do. Like they say if it ain't broke, don't fix.

GATTACA Essay- Sayra

In the film, GATTACA, the quote, “Jerome was engineered with everything needed to get into Gattaca… except the desire to do so” was relevant to the film. Throughout the entire film we learn a lot from Vincent and Jerome. Ever since Vincent was young, he was jealous of his brother because he seemed to be perfect at every single thing that he did. Knowing that he only had about thirty years to live, he wanted to make the most of it by doing what he wanted to do, reach space. He was obsessed with one day being able to fly over there. Once he was older and knew everything there was to know he finally decided to apply.
Vincent was an invalid. This meant that he had less opportunities compared to the people who were valid. Everybody thought that if you had that specific trait that made you an invalid, you were never going to be as smart as the others. However, this was not true. Vincent had so much potential to get accepted. He knew everything there was to know about space and what it took to get there. Being born as an invalid took away many opportunities. Once you were an invalid, there was nothing that could every change you in order to be valid.
He was very determined to work at Gattaca and did not want to give up his dream of being in space. Soon, he was introduced to someone who was willing to give up his identity of being valid to someone else. His name was Jerome. He had a very perfect record which included things like awards and intelligence. Jerome was so good at everything that he did but that ended once his accident occurred. Now he was an alcoholic and depressed man. He was permanently on a wheel chair from his attempt of committing suicide. Vincent’s plan was to live his life as Jerome, a valid.
Jerome was capable of doing so many things. One of them was being able to work at Gattaca with no problems. His intelligence could benefit him in so many ways, starting off with work. He was perfect for the job. The quote is very relevant in this case because it shows how he was well suited for that job. Jerome had no interest whatsoever to be part of Gattaca. That meant that being valid was just going to be a waste because you can’t just tell someone what they should do, Since Vincent really had the desire to be part of it, he could make use out of his name. That quote is very important to the film by showing a problem and a solution.

As you can see, the quote, “Jerome was engineered with everything needed to get into Gattaca… except the desire to do so” is very significant in the film. We learned how important it was to be a valid. Jerome clearly had no intentions of working there and could not be forced to. Being a perfect candid did not matter for him which is why Vincent managed to take his place in order for him to make his dream come true which was going to space.

GATTACA Essay-Jenny

       The Film, GATTACA, was based upon a society that shamed people who don’t have perfect genes. The people who were born through in-vitro fertilization were respected and praised because their genes were pure. In this movie, people were disrespected for having diseases. I think that this is terrible because you cannot control your genes, the disease usually shouldn’t have any affect on your work, and it is a type of discrimination.
       If the best worker of a company is diagnosed with a disease that is not going to affect their work, then they should not be fired. When a person is born, they already have all of their genes “picked out.” A unborn person cannot control what genes that they want, so they should not be shamed with the genes they have. The worker should still be employed until they can no longer work. When the disease that this person has starts to affect their work, then they should be unemployed. The only reason that a worker should be fired for having a disease is if the sickness is contagious.
       If a worker has a sickness that is not contagious, then they should not be unemployed. If the disease is something that will affect their work, then they should be fired. Diseases like arthritis might affect someone’s work, but if the sickness is minor then the employee can still work. Other diseases that will have an affect on work are ones that can’t be present in a work system. Most diseases have some kind of medicine that can help it be cured as well. If the employee can take medicine to cure the sickness, then they can still work.
       This worker might also be experiencing Genoism as well. This type of discrimination should not be present in a workplace. Discrimination of genes should not happen because people cannot control their genes. Genes are the things that make a person, themselves. Nobody should want to change their genes because they are being discriminated. In a workplace, work should be taking place, not bullying. Genoism is something that a person cannot control, so they should not be discriminated for it.
       In the film, GATTACA, society revolves around perfection. Everyone wants to have perfect genes. If a worker has a disease in this society, it is diffucult to find work. In real life, this should never happen. If a worker has a disease, then they should be able to work because you cannot control your genes, the disease usually shouldn’t have any affect on your work, and it is a type of discrimination.

Who Wants to Live a Million Years- Jacob

  1. How many generations did it take for you to finally win a game? Like 3+. Why do you think it took this long? Because they had to change to their environment. 
      What do you think this means/suggests for most real species on Earth in terms of their species's chances of long-term survival? We had to adaptation to our environment and are surroundings like they did.
  2. Which initial phenotypes/phenotype combinations did you select and why? The camouflaged, long hair, and tall because long hair if it gets cold, tall incase of a predator and camouflage in case it gets cold.
     Which starting/initial combinations seemed to allow you to continue/survive the longest (win the most games)? The camouflaged, long hair, and tall. Why do you think this was so? Because long hair if it gets cold, tall incase of a predator and camouflage in case it gets cold.
  3. Do you think this population of theoretical creatures would be greatly affected by genetic drift? The population does matter in the game 
    What evidence of drift did you see as you played the game (simulation)? predators came and when, fruit grow, volcanos exploded, disease spread, cold wether, hot wether.
  4. Which alleles/phenotypes seemed to be dominant and which seemed to be recessive? How could you tell? Tall, hair and non camouflage because when in put one of those factors in it usually replace the short, no hair, and camouflage ones.
  5. Match the environments/situations/conditions below with their corresponding adaptations
(a) cold conditions; more hair, short, and fat (b) hot conditions; tall, no hair and skinny  (c) new large predator on the scene; fast, camouflaged  (d) new tall food source taller

  1. How would you improve this simulation to more realistically represent natural selection and biological evolution? Discuss at least three improvements. I would have added different environments, more than one species and different able they provide.

Who Wants to Live a Million Years?: Analysis of a Natural Selection Simulation- Sayra

  1. How many generations did it take for you to finally win a game? Why do you think it took this  long? What do you think this means/suggests for most real species on Earth in terms of their species's chances of long-term survival?
-It took me about three generations before I could actually win this game but probably because I had to figure out what was suitable for each event. It is similar as the real world because we have to adapt to the changes in things like the weather.


  1. Which initial phenotypes/phenotype combinations did you select and why?Which starting/initial combinations seemed to allow you to continue/survive the longest (win the most games)? Why do you think this was so?
-At first I selected any random combinations because I did not know what to do. Then I picked the ones that were furry and had long necks because they seemed to be working. Their necks allowed them to get food while the fur kept them warm in certain situations.


  1. Do you think this population of theoretical creatures would be greatly affected by genetic drift? What evidence of drift did you see as you played the game (simulation)?
-Yes because they had a change in the frequency of a gene variant. I saw how the weather went from hot to cold and learned what it took to keep them alive.


  1. Which alleles/phenotypes seemed to be dominant and which seemed to be recessive? How could you tell?
-The dominant ones seemed to be the fur and brown skin. The recessive ones seemed to be the stripes and red skin. I could tell because the dominant ones appeared more than the traits that are recessive.


  1. Match the environments/situations/conditions below with their corresponding adaptations:
(a) cold conditions; Furry,fat, and short (b) hot conditions; Tall with no fur (c) new large predator on the scene; Long legs and stripes (d) new tall food source; Long legs and long necks


  1. How would you improve this simulation to more realistically represent natural selection and biological evolution? Discuss at least three improvements.
- I would add human interactions but I’ll have them in different regions and have less natural disasters happen in order to improve this stimulation and represent natural selection and biological evolution.

Who Wants to Live a Million Years: Analysis of a Natural Selection Simulation- Jenny

       In the game, Who Wants to Live a Million Years, it takes many generations to survive. After two tries, my animals survived for a million years.  As more obstacles and challenges appear, the animals must mate with animals that have desirable qualities that will help them survive. In this game, about 4-7 generations pass by, each with a new obstacle. The animals will survive if they have adaptations that will help conquer these challenges. In real life, when challenges appear it is difficult to mate with someone with desirable qualities because of Natural Selection.
       When you chose your specimen in the beginning of the game, you had to be careful. I had originally just chosen simple animals with little diversity. I mostly had short animals with stripes. To have your species survive, you have to chose animals that have adaptations that will survive through everything. When I chose my specimen, I chose animals that had all the characteristics that would help them survive. The animals had to be able to keep warm, cool, to reach tall plants for food, to be camouflage, and to be agile. 
       Fake animals, like the ones in this game, are susceptible to genetic drift. Genetic drift is a shift in allele frequencies population due to random events or chance. These animals go through genetic drift such as weather. When the temperature dropped to freezing temperatures, the animals had to adapt quickly or they would die. In this situation, they adapted by growing longer fur. 
       It was difficult to tell which genes were recessive or dominant. The longer and fuzzier fur appeared very often, which would lead to it being most likely a dominant gene. The stripes that were used as camouflage, would most likely be a recessive gene because it didn't appear as often as the other traits. 
       The different obstacles each had their own trait that would help the animals adapt. When the weather got cold, the animals had to adapt by growing long fur. The animals had to have short hair or no hair at all when it got hot; and when a predator appeared, they had to be able to camouflage and run fast (stripes and long legs). When a new tall food source appeared, the animals had to have long necks and legs to be able to reach it. 
       To make this situation more realistic, I would have had more situations. I would also have more than one situation happening at the same time. More situations that you could add could be humans, predation, and lack of water or resources. There could also be more types of animals. Instead of being limited to the certain animals, there should more options. They should also get rid of the life preservers that you could use if you were dying. In real life, you don't have the option of using "life preservers," you have to make do with what you have. 

Wednesday, December 10, 2014

Blog Post #8 "Matthew's Seed Story"- Jacob

I interviewed Matthew from another Story of the Seed team. 

What have you learned from this project?
Matt learned planting is a fun experiment.

What surprised or amazed you?
Matt was surprised by the how the plant actually grew.

What made you laugh during this semester's work on the project?
Matt laughed about how it took him forever to make the blog posts.

What made you pause and think deeper?
Matt paused and thought deeper during blog post number four.

What was your favorite part of the project?
Matt liked watching the plants grow.

What was your least favorite part of the project?
Matt HATED making the blog posts.